Hi Kevin! (And the design team, who are with us in spirit

)
Thank you all very much for the guide! I'm really excited to have heard back from you. Your process is very interesting. I hadn't noticed the way you'd split skills across acts, but it makes perfect sense to me now.
I really like the flavour aspect: it's definitely something that does encourage players to try out starting skills.
Curiously, how often do you start from cool flavour concepts and design around them versus taking practical game concepts and designing cool flavour around them? I imagine it's very much back-and-forth.