From my perspective as a programmer, it seems that the balancing should be possible at a more core level and its presentation can perhaps be adjusted to taste. But that is perhaps rather simplistic as I have no experience of games programming not any particular desire to involve myself in such; but it's normally a fairly sound approach. My main gripe is that the argument is often used to criticise inclusion other elements of the game which make it actually saleable such as graphics quality, voice acting and so on. I guess my opinion is that, ultimately, if somebody wants something that plays like a board game, play a board game.
But on a slightly less snarky note than has recently been my wont (!) I think that the current engine certainly seems capable of doing what you suggest. Although it's always impossible to predict the future, I wouldn't be surprised if it (or its descendants) are employed both in the successor to Original Sin II as well as Divinity 2, which I would like to think would be another fully-interactive third-person game.