So Classic will now work after a lot of uninstalling and tinkering, but DE still gives the same INVALID CALL error as before. The error is this below:

[14-02-2019 22:19:45:347][C:\Jenkins\workspace\Repo\FW3.5\RC\Stable\LSProjects\Framework\Code\RenderFramework\dx11\D3D11RenderFrame.cpp 451 api::D3D11RenderFrame::CreateFrameBufferSurfaces]:
The game has failed to initialize DirectX and will shut down.
This error may be triggered by reasons that are not related to Divinity: Original Sin 2 - Definitive Edition.

Please try the following before restarting:
- Disable any screen recording software you may be running
- Make sure all your Windows updates have been installed
- Make sure you have the latest graphics drivers installed
- Disable SLI/CrossFireX

You could also try contacting developer support with your gold.log and your DxDiag.txt.
If you make significant changes to your system (like installing updates or drivers), please send us before and after
versions of those files. We are sorry for the inconvenience.

Error: DXGI_ERROR_INVALID_CALL
Description: The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect.

Enable the D3D debug layer in order to see details via debug messages.


BufferDesc.Width: 1953494560
BufferDesc.Height: 24
BufferDesc.Format: 24
BufferDesc.RefreshRate.Numerator: 3
BufferDesc.RefreshRate.Denominator: 3
BufferCount: 3
OutputWindow: 105032710320



Not sure the deal with the path at the start of the error. Not sure what Jenkins\workspace\etc is but it's not related to my computer that's for sure. Somehow I doubt its the cause, but at this point I couldn't begin to imagine what is.