Hello everyone-
I've really been enjoying playing Divinity 2. However, the depth of options has left me feeling a little overwhelmed. I've gotten to a point where I have a good grasp of the basics, but am feeling lost how to improve my team's cohesion. I'm hoping some of you will be able to make some concrete suggestions.
The biggest headache I have right now is overall group synergy, specifically relating to my Battle Mage. At the start of the game, I basically just joined up with the first 3 players I ran across, so the team I ended up with is:
1) Custom character (hunter)
2) Red Prince (fighter)
3) Sebille (rogue)
4) Beast (battle mage)
I didn't really think to much about whether this was a "balanced" mix of roles, I just went with it. Now, further into the game, I'm just a little lost about how to integrate the Battle Mage, what kind of build would work best with the other 3 characters, all of which seem more obvious as to how to play. I use Red Prince as a tank and lead attacker, I coordinate Sybill to sneak in and attack, and my hunter attacks from range.
The battle mage, however, is a bit of a mystery to me. After reading a number of online commentaries I dumped most of his skill points into aerothurge and hydrosophist, but I'm frequently annoyed at the AOE status effects impacting my team members - specifically Red Prince and Sebille, who have no choice but to get up close with enemies. I just am not sure how to make the best use of this class in tandem with the other 3 characters.
So, for the people who have experience with this - does a battle mage even make sense for this group considering the other players? What school should I focus on that would work with them? Is there a build that makes the Battle Mage into more of a single-target damage dealer? Or is that beside the point for the class?
Or should I respec beast to a different class altogether? I would appreciate any insight into this! Thank you in advance!