Originally Posted by cyseal

Maybe yes.
My brute force thinking just removed waiting for next turn requirement in TB mode. And when player deplets all action points, he goes into idle animation till next turn which doesn't lasts long becuase every actor pawn in the game is doing the same simultaneously.


Definitely yes. Original Sin's combat mechanics are heavily weighted in favour of taking your time and carefully planning your every move. Damage dealt is high. It is not suited for chaotic clusterf---ks.

Just removing the requirement to wait for the next turn is not going to work at all. Especially since there is no friendly AI worth a damn in the game. Enemies would all move at once while players would be crippled by being forced to frantically micromanage all characters at once.