Originally Posted by Windemere
If all you did was extract her package and then try to create your own version with modified text files under the "..\Story\RawFiles\Goals" directory to add Opportunist .. that won't work. Your mod needs a valid story, which is compiled from those text files that reside in the Goals directory. Maybe I've inferred incorrectly on how you tried to do this, just guessing based on what I've read here.


No, that's how I tried to do it. I did look at the other files, but they said they were automatically generated (do not modify). I thought that meant you didn't need to touch them. I was wrong.

I wanted to look at the mod whose functionality I'm trying to duplicate, but when I hit "Import Project" in the Divinity Engine, it says "Select the module you want to import from the 'Divinity Original Sin 2\Data\Mods' folder", but even when I try to point it to the right directory, it's not seeing it and gives a "Failed to import module 'Mods'! Mods folder can't be found."

...Does the editor only work for the Vanilla version and not Definitive Edition? EDIT: That can't be it, the settings are pointing to the DefEdData directory, it must support it.