Something to help me get started would be fantastic, it's much more than I was expecting.

The reason why I want a "Free Opportunist" mod is because shortly before the DE came out, I started a unique build, the "Exploding Kamikaze". The idea was to take Unstable and Morning Person as the first two Talents. The character in question fights in melee range and attacks enemies relentlessly without regard for self-healing, so the explosion will damage and take out another enemy. I reached level 4 with that party, but by that time it became clear that a melee fighter without Opportunist was absolutely crippled at their job. Opportunist on a melee fighter is non-optional. Attacks of Opportunity are so important that it seems like they should be a core part of the gameplay, not locked behind a Talent.

If I were to adjust my build to take Opportunist first, that would mean my build could not even get started until level 8. And there are many other builds also affected by that.

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So how would this work...

The minimum requirement would be that if you spend a Talent point into Opportunist, the game awards you a free Talent point. I wouldn't mind if it was handled in a way "just give it to all characters for free", except for this issue: The Free Pet Pal mod does not seem to take into account what happens if you use a respec mirror and remove the free Pet Pal point, thus giving you an extra, and I'm not sure that it's possible to account for that if you already spent it on something.

So I suppose the simplest solution to avoiding giving extra Talent points via respec mirrors is that you still will need to have Warfare 1 to take Opportunist.

If it has to work for current saved games, that would probably mean needing to run a check whenever a game is loaded, yes? My preference is that it can work on saved games, but it does not NEED to work on current saved games if it would produce too much overhead checking for that.

Is that enough information?

Thanks for any help and advice you can offer.