1. Title ;
Just hope they do the series justice. It is not impossible to hire an excellent creative writer, who can weave an amazing story into the fabric of the existing story and world of BG.
2. the Feels;
Agreed. I would also love to see sprites, but I think we are rare in that opinion and I have no hope at all for that happening.
Games must be visually overwhelming now to stand out in the crowd. Eyecandy is a thing. Only indie games seem to break from that and BG3 is too big a title to take chances with.
Why do BG2's sprites still please me more than all the other modern 3d rendered games? Because it gives a beautiful and unique atmosphere. It's like moving through a beautiful waterpainting. Yes, the characters look a bit more vague and are less detailed. But it's like reading a good book; your mind fills in the gaps.
And in my case those gaps are filled in far more beautifully than staring at a crisp but boring 3d character, where every little detail is spelled out for you visually.
The atmosphere bg2 captured was quite unique. There is a huge overlooked component here as well, that has nothing to do with visuals, but I won't go into that.
3. Autoscaling;
Autoscaling is for kiddies. BG is for adults. I don't have to worry about this....right?
4. Loot;
*stands up and coughs*
"My name is Ramon...and I am a loot-whore".
*various encouraging greetings from people in the room*
I have played games for 36 years now.
Nothing gives me more satisfaction, than finding the most awesome loot.
I have to find all of it. I have to buy all of it.
Every container in the world is double-checked.
I am that overburdened player that keeps dragging stacks of rusty swords to the market.
Every copper counts, because I want to buy all the rare weapons from shops as well as soon as possible.
It fills me with satisfaction and glee.
I like both random and fixed loot. Borderlands is a good example. Trash mobs drop random loot. Bosses drop fixed loot.
I see no reason why you couldn't combine the 2 systems into 1. It has been done before.
As long as you don't get screwed out of important drops due to a crappy diceroll...
5. Balance humor/darkness;
Good writing solves everything.
Just look at the impact of the quality by switching writers for Game of Thrones.
BG is a huge and vivid living world.
I adore the fact that you can be busy enjoying the main questline and then suddenly stumble upon a side quest that completely seduces you.
Suddenly I am in dirty sewers under an inn. What is this legendary sword that speaks?
There are traps and riddles.
Where do these dark tunnels lead?
Should I even be here?
Exciting stuff!
BG was very well written. It made all the difference.
For a game to become legendary, it has to nail all of it's components.
Push them all to the highest possible levels.
Story
Visuals
Sound
Gameplay
If one of them is mediocre, it will drag down the rest.
It's like a beautiful frosted cake with whipped cream on top.
If there is a fly on top of it, it ruins the experience.
You can remove the fly and take a bite, but it's not the same anymore.
BG did not have a fly on top of it.
It had just more layers of delicious exotic fruit and whipped cream and cherries on top.
It was of a rare perfection.
Which is why I still play it now decades later.
And why I am excited for another adventure.