Originally Posted by Slagathor


4. Loot;

*stands up and coughs*

"My name is Ramon...and I am a loot-whore".
*various encouraging greetings from people in the room*

I have played games for 36 years now.
Nothing gives me more satisfaction, than finding the most awesome loot.
I have to find all of it. I have to buy all of it.
Every container in the world is double-checked.
I am that overburdened player that keeps dragging stacks of rusty swords to the market.
Every copper counts, because I want to buy all the rare weapons from shops as well as soon as possible.
It fills me with satisfaction and glee.

I like both random and fixed loot. Borderlands is a good example. Trash mobs drop random loot. Bosses drop fixed loot.
I see no reason why you couldn't combine the 2 systems into 1. It has been done before.
As long as you don't get screwed out of important drops due to a crappy diceroll...


I love finding awesome loot as well. In fact it's my opinion that a good/bad itemization system can make or break an RPG and it's progression/reward system.

That's *PRECISELY* why I love to find unique, hand-placed items that will stick with you for a while and I absolutely despise the garbage randomized loot we got in the two D:OS games.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN