Original title: ragin debate: active pause vs turn per turn

Hello, as a BG fan I would like an active pause to stay, but your Divinity Original Sin fans think turn per turn is better.People argue turn per turn feels closer to DnD games. On the other hand, when there are many enemies, turn per turn can give the impression fights are slow. I am truly hoping active pause will remain, or that both choices will be there.

Edited to add:
Polite notice from the old fat surly goth adminatrix

Please put your turn-based/real-time-with-pause/general chaos/whatevs commentary, speculation, likes, dislikes, love, hate and general adoration of any of the former in this topic please. That would be terribly lovely of you all.

Thank you.

-v

Last edited by vometia; 19/10/20 11:38 PM. Reason: changed title