You can objectively assess the quality of a game's combat using multiple criteria.

But as I said, we disagree on a fundamental level. Again, at risk of repeating myself, it goes back to my point - you don't particularly care about the combat, you want to effectively skip and get it over with. I don't.

Since the disagreement is on a fundamental level and the interests are diametrically opposed, the discussion is pointless. Doesn't mean one is right or wrong, we just have underlying differences when it comes to what a role-playing game should provide.