Hi there,
i am really concerned. I played BG1 and BG2, especially BG2 multiple times. I also played DoS1,DoS2 and some other Divinity Games.
I really love the Divinity games, i also love the Baldurs Gate games. But i love them in different ways and for what they are.
I never would compare these Games with each other, but now this thought came to my mind, and i do not like what my brain makes up.
To be honest, i am mostly concerned about the combat and how different they are...
That being said. Maybe i am ignorant and turn based combat is more true to D&D then real time + pause ever was. But i am still concerned
because the turn based combat in DoS1/2 was awesome, the effects of the elements on the ground and how it changed the battlefield. But
in BG, how should this work? There are so many spells which not really justify this level of environmental impact, at least not in this simple
and easy to understand DoS way. But maybe they just have less of those rather abstract spells in the game.
I think real time + pause was important for the BG games. Especially because of the rather abstract nature of many of the spells. I think they
just had not a good idea how to visualize them and therefore most of them where just "numbers".
I really don't know what to expect, i hope they show some gameplay soon.
PS: i saw that some other people have similar concerns about the game. I hope everything works out! I hope we get a great game!
EDIT:
And thanks for this really old school forum experience, not even HTTPS :D
Last edited by apfel; 17/06/19 04:05 PM.