Originally Posted by kanisatha
Originally Posted by Iuris Tantum
Originally Posted by tundalus
Real-Time-with-Pause vs. Turn-Based: The Baldur's Gate series is the definitive game franchise for real-time-with-pause combat. It's how the games were made to be- a real-time adaptation of turn-based D&D mechanics that a few clever people realized could be automated for a video game. I'm very concerned that Larian is at the helm because they are known for turn-based games. You can already observe a big rift forming in the game's prospective community around this issue... the old Infinity Engine system is hard for new players to grapple with, and games using it will never be as popular as a simple turn-based system, but for me, it's crucial to the identity of the series and the fast-paced excitement of the gameplay. For me, the fact that's it's even being debated is sacrilegious.

It's funny that you say this because Baldur's Gate was only made real time with pause because BioWare was doing an RTS that got cancelled, and they didn't have enough time to convert their engine into a turn-based system. So no, Baldur's Gate was never made to be RTwP. It was a complete accident born out of necessity.

Source?


i never heard of that before. yes really interested in the source or proof.