... with negative Attributes ?

That's what I thought when I let my thoughts roam about the forth edition of DSA.

It has been a System with negative attributes, but the fourth edition almost erased them.

The "Gleichschaltung" was successful: Not only the dominant american RPG systems don't have them, but DSA don't have them now, too !

What about <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> why aren't there netagive attribbutes, too ?

Aren't they considered "good", because they a) aren't implemented in other RPG Systems, b) they impose balancing problems ? c) no-one has seemingly ever used them before (which is in fact not correct: Games based on DSA used them).

What are your thoughts about negative attributes like greed, for example ?

MFG, Alrik.



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