... with negative Attributes ?
That's what I thought when I let my thoughts roam about the forth edition of DSA.
It has been a System with negative attributes, but the fourth edition almost erased them.
The "Gleichschaltung" was successful: Not only the dominant american RPG systems don't have them, but DSA don't have them now, too !
What about <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> why aren't there netagive attribbutes, too ?
Aren't they considered "good", because they a) aren't implemented in other RPG Systems, b) they impose balancing problems ? c) no-one has seemingly ever used them before (which is in fact not correct: Games based on DSA used them).
What are your thoughts about negative attributes like greed, for example ?
MFG, Alrik.