Originally Posted by Bukke
You can easily have a game that's similar to the 1998-2002 CRPGs in every single aspect except the camera. Let's not pretend static isometric backgrounds are the most defining aspect of these types of games.


But it's surely one of the most beloved aspects.

In fact, just texted my sister about it and she said "not as interested then."

Last edited by Artagel; 25/06/19 08:07 PM.