Well, actually, no.

You've misunderstood me: I didn't mean being evil.

I meant negative attributes ! There are in DSA :

- Goldgier (greed for gold)

- Raumangst (fear of closed rooms)

- H�henangst (fear of great heights)

- Totenangst (fear of everything dead, Zombies, for example, or just dead corpses, and Gaveyards)

- Neugier (Neugierde) (curiosity)

- Aberglaube (believing in "signs", examples given: Ghosts in the light of the day, black cats, Talismans and such)


These are the "negative attributes" in DSA, and I think, using them in an RPG game they can create very interesting moments. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />


For example invading a dungeon, a dwarf sees a bag of gold, Goldgier takes over, and he runs to it, not noticing the underlying trap. <img src="/ubbthreads/images/graemlins/delight.gif" alt="" />

Or the same party in that dungeon. Someone (an Elf) cannot stand dark, murky, cl�osed rooms without fresh air. His Raumangst takes over, and he runs out of the cave, unable to stop.

H�henangst: Climbing at the roof of a castle, someone of that group is frightened. Her H�henangst takes over, and she isn't able to climb any further. She must be left - as a guardian, for example.

The group meets a black cat an the roof. One of them suddenly feels cursed. "It is a bad sign!" he speaks to the others, and his voice trembles.

Totenangst: They meet a dead corpse. The whole casle looks like it is being haunted, and this one might have been an adventurer. What, if this dead corpse suddenly gets up, grasping you with his foul arms ?

Neugierde: One in that party wonders what that corpse might have in its pockets. Curiosity takes over, and he tries to feel into this dead corpse's pockets, only feeling rotten flesh. Totenangst takes over, and the formerly curiosity-driven person runs away - just in time as the Zombie stands up, trying to catch the fleeing one's arms.

The Warrior has to fight the Zombie down, while battling against his own Totenangst, too (EVERYONE has these attributes !).


Actually, I can't believe it ! FanPro (the makers of DSA) erased them almost fully from the fourth edition, thus cutting from the system its most innovative elements and making DSA looking more like D&D, for example. (Thats what I meant with "Gleichschaltung".)

I still can't understand it !



When you find a big kettle of crazy, it's best not to stir it.
--Dilbert cartoon

"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch