There is also this point.

Originally Posted by RPG Site
Another difference is that the Original Sin games are turn-based, while Baldur's Gate uses a real-time-with-pause combat system. Is that going to be another change in addition to the tone?


Originally Posted by Swen Vincke
Well...we're going to show the combat rather than talk about it. The decision has been made and we're obviously in production, but we want to show the entirety of the game including what it looks like and what it plays like all in one go.



Advantage and Disadvantage, along with Inspiration is central to the rules of D&D 5E. They are integrated into the various class abilities (Barbarian Rage) and (Bard's giving Inspiration to others)

My opinion is that it will be Turn-Based because of the various D&D 5E rules don't translate well to RTwP. You have a Move Action, Regular Action, and a Bonus action on your turn. The reaction only occurs after the action of another. I don't see this working as Realtime with out the computer controlling the choices for you. If you want the computer to control your character why even play? (it would be like watching someone else play on twitch.)