More interviews:
https://metro.co.uk/...-rpgs-10094263/ GC: Oh okay. Well, I was just going to say I never understood exactly how you adapt the rules of a tabletop game to a video game. I’d imagine that puts an awful lot of emphasis on virtual dice rolls.
SV: So we take the player handbook and we convert it into video game rules. We look at what worked, what didn’t work… and the stuff that didn’t work, we adapt it. One big thing that we had to fill in is the role of the game master of course, cause the computer game itself has to be the game master.
GC: There’s always a sort of rule of thumb for me, for a good RPG, and it’s whether you can resolve a conflict – a major story set piece, not necessarily fighting with grunts – outside of combat. SV: Yes! GC: Again, it’s resolving things in a much more interesting way than just throwing a dice. You can fight someone or you can talk to them, bribe them, use magic or whatever. SV: So you have… there’s a lot of that. I mean, there’s really much more than in DOS2.
GC: But you’re not going to branch out and start making shooters or something?
SV: Like Cyberpunk?
GC: Oh, get you! SV: [laughs] I like RPGs. I like strategy games. Those are the two things that I started making games for and from your questions you must like the same type of games. So I like XCOM. I like anything that makes me feel like I’m in the world and where I can make decisions that can affect it and where I have a lot freedom. So that is the type of game you can see us making in the future. Also, I think all games will converge eventually in that direction.