I think that Sven Vinkle has the things pretty clear, it is just they do not want to tell anything right now for whatever strategic or marketing reasons they have.


https://arstechnica.com/gaming/2019...-turn-based-rpgs-and-dreams-coming-true/

We asked Vincke about the experience of adapting D&D, to which he replied:

We started by taking the ruleset that's in the Player's Handbook. We ported it as faithfully as we could, then there were some number of things that we saw that doesn't work that well, and so we started looking for solutions to do that. The hardest part—and this is the most interesting part also about it, because there's a lot of stuff from the rules that actually ports quite well, so—but the most interesting part is the role of the Dungeon Master...

Whatever is not in the book he'll say "Well, I'll do this," and the Dungeon Master says "Sure!" And then he'll think about what type of check he's going to make you do, and then that's going to be what you're going to roll with, and the entire party will work with that. In a video game, you don't have that, so in a video game you have to make systems that allow you to do this. And so, coming up with those systems has been a lot of fun, and making them link to the ruleset as it is has been the interesting bit about that.
[...]

Vincke said that's exactly what Larian was trying to do. He was irate when recalling that the genre hit a dead end in the late '90s:

I just never understood the idiocy of not continuing on everything else that was present. We had Fallout; we had Baldur's Gate. I was a big Ultima fan also, so I didn't understand why that just had to end there. Nobody wanted to invest anything more—it was just a dry—it was impossible to find investment for these type of games, right?

I mean, like, Beyond Divinity for instance was a turn-based game back in the day, and I flatly got told here at this show, at E3, "You gotta make it real time!" Right? "You have to make it real time—nothing else sells any more! You're not going to get any single minimum guarantee!" Which is how you fund studios, back in the days at least, if you don't make it real time.

Last edited by _Vic_; 05/07/19 05:35 AM.