It didnt work well in Baldurs gate, it didnt work in neverwinter nights. And honestly, it doesnt work in DnD. All it does is forcing more rests. AS a DM the best thing you can do to make Vancian casting work is to create time pressure, make sure the party has to complete its objectives in a short timeframe.
Than answer. Why din't worked? What is the problem of an almost 50 yo system?
I mean besides Bows, that same thing applies to DnD. And in DnD and most infinity engine games, your ranger will be limited simply because of the layout of the battlefield, such as them beeing dungeons.
Is due technology limitations. IE is not an modern engine. And i loved Dragon's Dogma, because the ranger can actually attack at range
If you look to 3.5e PnP, Eldricht Spear has 250 feet(90m) range. And is an at will no ammo cost ability.
And IRL, bows can hit you very far away, an 300 yard (275m) shot >
https://youtu.be/Et23I9zneqk?t=159
Cooldowns is a matter of opinion, as far as im concerned, they work better than vancian casting. Thats the reason modern games use cooldowns, because as a system its more consistent and more aplicable to a variety of playstyles.
No, is because RPG's aren't good and immersive as before.The fantasy of an warlock that damages himself chanelling hellfire is much more interesting than the fantasy of an warlock that can only cast hellfire once each X seconds.
And idk if dark souls actually has the "Best" combat system. Dark Souls combat system feels good, but Dark Souls combat system is mostly pattern recognition, i say that as someone whose played all Dark Souls games and finished 1 with mouse and keyboard for some reason.
(...)Dark Souls combat system realy shows in PvP: a bunch of rolling and backstabbing. Dark Souls is excellence in level design and presentation, not neccesarily in combat system.
Could be better. If for eg, shields reduce an flat amount, not by percentage(makes more sense) but i disagree about pvp. DkS 2 has an amazing pvp. I saw pure roleplay builds doing well on pvp.
For one thing you compare apples to oranges (a tactical turn based RPG in which combats are balanced around starting wtih full HP versus a Marathon run Action RPG)
DkS is just one example. ALL rpg's that don't use cooldowns works well. Action focused like Dragon's Dogma/Dark Souls, tactical focused like PoE 2 and Pathfinder Kingmaker, etc.
Furhtermore, read what i said, its probably gonna be a different game mechanic. Chances are, the knight with the Shield will manually block the attacks rather than the knife fighter "missing" the knight.
Armor class has an "evade" part and an deflection part. On aD&D, plate for eg is much better against slashing than against blunt by a reason.