Originally Posted by Bukke
Originally Posted by kanisatha

My concern is that one of the things Swen decides "doesn't work in a video game" from D&D rules is its combat system and he then replaces it with the combat system from the D:OS games. The D&D combat system and the D:OS combat system have nothing in common other than the very superficial claim that they're both "turn based."

I think that's also my primary concern when it comes to their adaptation of the 5e system.
I'm all for giving Larian free reins since it generally has resulted in some great games, but I don't want it to come at the cost of a 'diminished' experience where nearly all layers of depth, character builds and [combat] mechanics are removed or adjusted to make a more streamlined experience.

Yeah, exactly. If they do a reasonably (not necessarily 100%) faithful adaptation of D&D 5e rules for their combat system, I would be ok with that even though I consider RTwP to be far superior than any TB system. This is because TT D&D rules for combat are actually very deep and rich and complex, and in reality are not truly "turn" based so much as they are rounds and initiative based. By contrast, the D:OS combat system is shallow, superficial, dumbed-down garbage.