Originally Posted by kanisatha
Originally Posted by Nobody_Special
I have been playing D:0S2 and I think their combat system is similar to the D&D combat system without being exactly like it. It will have to be tweak more to be fully in line with the D&D 5E combat.

How so? D&D combat rules are about initiative and rounds and spellcasting time and weapon speed and the like. Actions are initiated at your initiative but sometimes maybe completed only at a later point in the round or at the end of the round. Characters can even have the same initiative and thus act simultaneously. Actions can be carried over into a future round depending on time needed for that action to complete. And as such, actions are subject to interruption.

The D:OS system has none of these things. In DO:S everything a character does happens within their turn and are fully completed and resolved within their turn. Then that character is completely done, and it is the next character's turn. Things are very strictly compartmentalized and sequential in a 'per turn per character' structure. These are radically different systems loosely lumped in together as "turn based" systems.



D&D 5E
  • You take turns around the table.
  • Initiative: If same, the one with higher DEX goes first
  • Rounds: A round is after every one has their turn.
  • Spell Casting Time: Spell times are Actions and bonus actions. Times very for not combat spells.
  • Weapon Speed: There is not weapon speed in D&D 5E.

D:OS2
  • You take turns.higher DEX robably goes first
  • Initiative: Since the game handles initiative rolls. Higher dex
  • Round: Everyone has their turn.
  • Spell Casting Times: Are using the actions to cast
  • Weapon Speed: Appears to be no weapon speed