If by "similar to D&D combat" you mean it's a TB game, then yeah.

In tabletop D&D you have a real initiative-based combat turn order. In DOS2 it's a mix of 10% initiative and 90% round-robin.

There isn't even a "DEX" stat in DOS2, btw.

Edit: well, there is Finesse, but it has no effect on initiative.

Last edited by Try2Handing; 02/07/19 08:06 PM.

"We make our choices and take what comes and the rest is void."