I´m all about romances and any feature that improves or adds more banters to the game. Just let them be optional, as always were.
I understand that it is difficult to write romances that people relate to. Must be a nightmare for most fantasy writers, but still a nice addition. I understand that you could only have time to one night stands if you have to rescue the king, kill the evil archfiend, destroy the perverse organization or save the world. But lately, the thing is too trivial or forgettable. There are games that is a transaction that gets you some reward, like in Fable or Skyrim, getting a soulmate for a pendant and two lines of conversation. Take that, Craiglist and Badoo!
Come on, even forced pairings in Fire emblem or Star Ocean had more sense (and more dialog)
I am not a prude, One night stands can be everything you need or have time to, but It is just that most of the time this "features" do not add anything to the plot or character development or... er.. anything. There are even games you can collect cards to get a collection of your conquests. Gotta catch them all!
At least in the "minimum content" dialog banters of a 2001 game like BG2 you can learn some things about the characters that you are not able to otherwise. Also, some paths will lead you to some character development ( some liked, some not, but at least is something).
I kinda miss epic love stories, like Yuna&Tidus in FFX, River & Jon in "To the moon", Nathan & Elena, Jhon & Abigail of RDRedemption. some storylines even spanned for several games, Like Gabriel Knight & Grace, Guybrush & Elaine Marney of Monkey Island, Brian&Gina of Runaway. Or love pieces that never were about romantic love: last of us, walking dead, Bioshock infinite, Grandia 2.
If they make romances, I do not expect the "great American novel" but at least something meaningful, only a little.
And no amulets of mara, please.
Last edited by _Vic_; 05/07/19 03:36 PM.