I mostly agree, but I have to say that it is a bit unfair to compare games with linear narratives without any player choice to games like Baldur's Gate. If you have to factor in roleplaying, it makes the writing much more difficult, because the player becomes an active part of the narrative, instead of just a passive observer (like in Uncharted or Runaway). Also, given the nature of the series, the romances *have* to be optional. That shouldn't even be up for debate, unless they are gonna remove the *roleplaying*, which you know, why would they do that.