1. people hated it because OLD THING GOOD NEW THING BAD, this very thread is also a good case study of this phenomenon.
2. in case of martialsyou cannot. There has been huge debate about this on the official forums. The design philosophy of Pathfinder is simply that you arent allowed to do this.
Let me explain: a developer actually came into the thread, and n o i dont have the exact thread, and said that a non magical character in pathfinder is never supposed to do anything that a Human cannot do in real life. The result of that is simply that in order to make a class viable, it has to become magical. And thats just how it works.

In the case of other classes: well yes, you could rewrite them, but they dont. And thats why its a flaw in game development.
If a video game is bad, are you going to defend it by saying "Just mod it"?

Explained briefly without going into a lenghty tangent on what exactly that means

3. You simply cannot get creative with abilities. I dont know if you ever played DnD in real life, but theres so many things you can do with spells if you get creative. Meanwhile video games ofthen dont let you do the simplest stuff, such as flying. Very few games actually let you do that. Or properly teleport long distances, or lock things into pocket dimensions.

3.2 just compare what you discribe with how combat goes in your average RTWP game. Kiting people around is far less likeley to happen in a complete real time setting. Not impossible but usually an MMO thing.

As for sniper builds. Mate, not every game is going to have every possible character playable.
And a "sniper" build is a relativeley niche character. Why cant i have a grappling character? thats exactly as niche and no video game has done it so far. None, at least no DnD video game i know of.
Theres just some things that video games arent designed to do. How many video games have made characters viable where you wield a weapon in one hand and nothing in the other? OS2 with mods actually, but thats besides the point.
You cannot expect a video game to cater to every single playstyle and still hope for it to have depth left at the end of it.


On comparing apples to oranges: do you understand that you are making my point for me here right?
Exactly, you cannot compare a fighter to a wizard. You can only compare a Cleric to a Wizard because a cleric is largley in the same "Power category" as a Fighter.

Its about utility. a Wizard has all of it, a Cleric has a lot of it, a fighter has very little and a ranger has none of it. and now look at the DnD 5E class tier list and OH LOOK, thats exactly the kind of lineup you end up with.
It DOES NOT MATTER how many HP a Wizard has, if a wizard can solve a combat encoutner without actually fighting, meanwhile a Fighter CANNOT solve any encounter that is not fighting or Intimidating related. Thats the crux of the issue that you conveniently choose to ignore.
https://imgur.com/c0kL5hf
Heres a neat little infograph
and here another neat one from /tg/
https://imgur.com/WU8mLqB

And hah, thats rich. i AM playing DnD. I DM for two groups and am a player in a TDE camapign.
You know what i want? A game in which each character contributes to the group, in which each character has a ROLE to play in that group (its not called ROLE palying game for no reason) , rather than one character trivializing anohter.

So you know what i want?
I want to make non Caster classes BETTER and give them MORE options outside of combat. I want Battlemaster maneuvers for every martial class. Why cant a barbarian sweep someones leg? or a rogue? Why can only a battlemaster do that?

And also, i want to break up the wizard into multiple classes.
Explain to me, why are these seperate classes
-Non magic character that shoots a bow, has an animal companion and lives in nature
-Non magic character that Uses heavy armor and fights in close combat
-Non magic character that doesnt use heavy armor and fights in close combat, also rages
-non magic character that steals things and can do backstabs

While
-Can cast fireball, and turn invisible, and shield his allies, summon meteors, summon monsters, charm people, fly, summon a magic house to spend the night in, summon food, summon undead, open locked doors, cast telekinesis, teleport
Is a single class?
There should not be a "Wizard" class.
There should be a "Pyromancer" class, and an "Illusionist" class or a "Summoner" class.
Having a single person do all of these things and change them on a long rest is ridiculous.
A Rogue cannot, on a long rest, decide that he now wants to be able to enter a Berserker rage.

Im not going to convince you, you are stonewalling me by ignoring the actual reason why fighters and wizards are not balanced towards one another.
But maybe i can convince some others.



Last edited by Sordak; 05/07/19 10:11 PM.