1 - No, people don't automatically hate new things. Pathfinder brought a lot of new classes. Examples? Alchemist, Magnus, Witch, etc and IMO Witch is far better than 3.5e or 5e warlock.
People hate when the new system offers less than previous ones. Imagine if an car company decides to remove features from his car and sell for more. Why with gaming, people accept so easily the lost of features?
2 - Of course and it makes perfectly sense. If supernatural abilities exists, those who have then can do much more than those who doesn't have then. They give 3x the hit dice and try limit casters to try to create an incentive to play as this classes, but honestly, what is the solution? Create an MMOish style of combat? Seeing your solution to have an evoker, an illusionist, an conjurer, etc is an better fix. Allow maneuvers too. About Clerics, clerics have domains, something similar could be implemented to Wizards. And even Wiz, has few casts/rest and need preparation to use the class versatility.
The
same problem will not happen with an sorcerer that roleplays his bloodline. For example, i on P:K created an silver dragon disciple. Din't picked an single fire based spell, doesn't matter if i would face undeads and Trolls. Because makes no sense someone who draws his power from his silver draconic heritage to use an power that is exactly the opposite. Doesn't matter if the rules allow it. Makes no sense.
3 - I still disagree that the "sniper" builds are niche. According to an poll, the most popular class on Dragon's Dogma was RANGER. Despite the fact that BI isles is very CQB based. Also, long range enemies can be used
AGAINST the party.
I do not really agree in everything, but you have a point on some things you´ve said.
The pure caster classes (wizards, clerics, druids, bards...) have much more options than non-casters. I am not talking about combat or buffs.
I do not know if it is the same in 5e, but usually, there is almost nothing a non-caster class can do that you cannot do with a spell.
Yo need scouting? eye of mage, sanctuary, far view, some invisibility spell, and voila, instantly improved scouting.
You need help in diplomacy? You have discern lies, friends spell, charm, illusion...
Traps? Find traps (ok, you cannot disable them unless arcane trickster or something like that)
Problems navigating desfavorable terrain? fly, feather fall, resist heat/cold, oasis.
Travelling too slow? Wind walk, haste, conjure carriage,
You are hungry/thirsty? create food and water, good berries,...
You need brute force? Bull's strength, tenser transformation, polymorph or summon something to do it for you...
You have to build or repair something? Fabricate!
A problem that is not of the above? Wish!
I understand it gives you more rp options for caster types, but I found it too unbalanced IMHO.
Again, see what i've said.
Casters to replace the role that an non caster can do, needs to spend an spell slot. And an wizard needs to have knowledge to prepare. And Wish, is a tier 9 spell. Takes an long time to get Wish. Also, Wish is very DM dependent. You can't for eg "i wish that i an a god"(you can, but the DM can make you become an immortal slime demigod being burned eternally on plane of fire, or simple say that the spell failed because <<insert any reason>>). And items can give this "powers" to martial classes. Also, depending your heritage, you can get wings.