Originally Posted by _Vic_
Wands and scrolls do not require any check (nor even level check) if you are a caster of the appropriate class ( A wizard can use a fireball wand without checks, a priest can use a rod or resurrection without check)

A rogue will need a uber high use magic item (and it is not a cross-class skill for rogues, it is for all non-caster basic classes) to have only a "probability", a chance to use a wish scroll once. A wizard level 1 can use a abi-dalzim or wish lvl 9 scroll at wizard level 1 if he/she wishes to and find or buy one. Scrolls do not have level limits. (...)
ED: I forgot: It would be terrific if D&D, Drakensang, Pathfinder... will give us the chance to build our spectacle glasses, mechanic automatons, skeleton keys, flash grenades, hand cannons... like in Arcanum. But all they give you are more spells or magic items ( that are objects that allow you to... tachaaaan... cast spells most of the time). Wtf are the gnomes in Lantan or the alchemists doing? XDD



Again. See the Price of the scroll/wand.

An class "A" can do much more versatility than another. Solution?
A ) Remove all cool stuff from class A
B ) Add cool stuff to class "B"

IMO since the game is based on 5e, should have everything good and bad about 5e and honestly, i prefer 3.5e, but WotC would never license an old edition.

If you wanna kill the wiz/clerics from one of the best series. There are 754765465426547653 generic mmos where an wizard can trow an fireball and wait 20 seconds in cooldown to trow again an spell that can only reach 10m. And clerics can only heal. 4e is the most homogenized aka balanced edition of D&D and is the worst. If you wanna everyone using an fast swinging blade, there are 765764576547654 jRPG's following that "rule". But we don't have an large budget RPG that allows a lot of player freedom from a long time.

About grenades and handcannons, please. Check alchemist and gunslinger on pathfinder. Gunslingers can use tons of different cartridges Alchemist can do a lot of cool stuff with discoveries.To name some
  • "Gain mummy-like immunities "
  • "Gain wings that let you fly "
  • When you create a bomb, you can choose to have it heal damage instead of dealing it.
  • Increase physical scores and decrease mental scores
  • Cause a potion to become permanent
  • Create a temporary body
  • Create zombie as if created by animate dead
  • Bomb deals piercing damage instead of fire, and creatures that take a direct hit from a boneshard bomb must succeed at a Fortitude save or take 1d4 bleed in addition to normal damage. Creatures killed by a boneshard bomb or the bleed effect immediately reanimate as an undead creature with the skeleton template and count as undead created by animate dead for the purposes of determining how many undead the alchemist can control.
  • Gain two claw attacks and a bite attack

source > http://www.d20pfsrd.com/classes/base-classes/alchemist/discoveries
An grenadier build on P:K



RPG's are interesting because they can emulate an fictional living breathing world. And "spoiler". Fast swinging blades was never an efficient way to fight. During the ice age? Bows, spears, traps to kill larger creatures. Indigenous on Americas? Trowing Axes, spears, bows, traps and poison. Mongols dominated an insanely large region due his use of mounted cavalry and bows. Nobunaga Oda "unified" the Japan using firearms, And there are other examples, during the battle of Agincourt, you can see an small number of archers killing hordes of French with horses, heavy armor, etc.

And even in the "cool aspect", materialize an wall os skeletons, stop the time, use an anti materiel rifle with explosive rounds, craft deadly bombs, mutagens that make your character superhuman. This is much cool than... Swing an sword.

PS : No, bombs/grenades aren't spells on the mentioned game.

PS 2 : Pathfinder picked an interesting ruleset and added new cool stuff. 4e removed.

Last edited by SorcererVictor; 07/07/19 04:19 AM. Reason: add source