Nope, I wanted them to be less "boring" to play (less "situational" ¿?), be more flexible, Because, as you said, in IE videogames you have a party, in tabletop you only have one. Wizards and clerics and druids are ok, why would I want to nerf them? o.O Just refine`em or give them more features.
Combat examples again... -facepalm- Combat is fun with all classes, every class has its strengths and weaknesses. ed: my issues are with the non-combat use of skills, or the lack of use for non-combat skills for non-casters, to be more precise. All you can do can be done (better) with a spell.
I know my english is horrid, but I thought that I´ve made that abundantly clear

Back on track, the advantage/disadvantage and inspiration mechanics, central in 5e, are a game-changer. Also the Larian CEO stated that they will implement in some way in the game. Like in most games in late years, I suppose that BG3 will have an history/easy mode but I would appreciate a core rules mod ( not simply a hard mod same as easy but with enemies with more ac and hp).