Yes, _Vic_, but no RPG game made melee interesting to me. Mainly when i an restricted to an weapon that was mostly used as backup weapon and was ineffective against armor or large creatures(swords), i loved Dragon's Dogma, as an Sorcerer, Magick Archer, Assassin and Ranger, but the "prologue" where you play as an warrior, is so boring for me that i downloaded an save to skip it on my second run.

Every time that an game tried to """balance""", resulted on the same boring experience for all classes.


But the problems that you presented can be solved on BG3 without changing an single rule. For eg, you could make certain spells scrolls like knock outlawed in BG city and only few members of thieves guild able to sell it to you for a big price, after an side quest, for eg. That way an "monkey rogue" would not be easily replaced by an wizard with his inventory fulfilled by knock scrolls. Considering that you need "mage licence" to cast spells on the city on BG2, this will not be against the rules. All other spells that can "replace" other classes can be given an similar treatment.