Ooook, now I see. If you are telling me that to make more interesting the warrior-type classes they have to make a mandatory "Dumb-down" or cripple alchemist, divine and arcane spellcasters, I agree it is a no-no.
I hope they find another way.
In the "Arcanum" game already mentioned you do not have this problem. You also have the "knock" spell but cast it makes a lot of noise, so you cannot actually use it to unlock doors, safes or containers without the guards or the monsters next door coming to you. So you need some rogue skills to do that silently.(Also you have the tech vs arcane penalty)
About melee fighting, well the fighter types look ok in 5e. I do not played it but now fighters can have cool abilites to get more moves or give disadvantage to your opponents so maybe it is not a "point and hit, with pauses to gulp potions" thing.
https://www.dndbeyond.com/classes/fighterPD: Still not very attractive to me =(