Originally Posted by Sordak
Man this discussion is hillarious.
So without going into the individual points.

The argument presented against caster supremacy is: "I like it that way"
Well i dont. I prefer martial characters because i dont like the Wizard archetype.

And yes, wizards should be """Crippled""" because No, one class should not do everything. And whenever someone brings this up, you just repeat "but muh spellslots", yes, muh spellslots, thats the problem. Beeing able to change your loadout on a long rest.
Wizards shouldnt be less powerfull, they should have less utility, because right now they have ALL the utility.

And have you maybe considered, Victor, that no game made melee fun for you because you only play games that do melee badly?
You keep saying you dont like 4E, but you didnt play 4E, because 4E made melee combat fun.
And no it isnt "all the same", it just uses the same layout and thats why this lie gets parroted.

4E actually let melee characters do things without constantly houseruling. You could actually do things like goading people into attacking you, openng up opportunitites to let your allies attack, actually use your movement and footwork to your advantage, actually punish people for attacking the squisheis, beeing able to choose wether you hit hard or precise WITHOUT SPENDING TWO FEATS ON IT.


And as Vic said. Its about the non combat utility. Of which martial characters have none.
And which especialy wizards have all.
And come on, money cost, money cost is a joke in dnD. What else are you gonna spend money on anyway?
To that ill add, again: It should not be the DMs job to balance the game, the developer should do that. The DM should set the boundries and direct the expirience, he should not have to Houserule and constantly micromanage everything to make the mess of a game the developes made playable.

As for Sorcerors and Favored soul, that sorta stuff: yeah well they suck dont they?
In Tier lists they always come out way later than Wizard.
but they still are much better than martials due to out of combat utility, even if its more limited.


The fighter, especially the Battlemaster, has a lot of different things he can do in battle, combat manuvuers, grappling, multiattacks, second wind, help ally, healer kits, action surge, and so on. And the fighter has the most feats/ability boosts in the game, by design, it gives the fighter extra flexiblity.

Want to mix in none combat spells, take ritual caster, more more combat manuveurs, take the right feat, want to be able to shield bash, take the right feat, want to know more languages, take the right feat, ect...

And no the DIVINE Soul does not suck. Twinned Guidance, Extend Spell Conjure Celestials, twin or distance spell raise dead, twin guided bolt, Distance Contagion, at will flight, only the Life Cleric is a stronger healer, you can buff allies healing spells, once a day you can heal yourself for a ton if hit points, twin Sancuary, Extended Spirit Guardians, Subtle Spell Geas, and so much more.

And Shadow Sorcerer is so powerful she gives nightmare to Wizards. Unleash a Hound of Ill Omen on the Wizard and no matter the invisibility spell, it will find the Wizard and attack it, damage him, knock him down, and gives the Wizard disadvantage to spell saves against the Shadow Sorcerer spells, Shadow Form makes the Shadow Sorcerer hard to kill and allow him to move through people and things, the Shadow Sorcerer can teleport at will 120 feet in shadows and darkness. None of this counts as spells so the Shadow Sorcerer can cast spells too, including magical Darkness he can see through. A Shadow Sorcerer can kill almost any 5e Wizard of the same level.

Last edited by Omegaphallic; 08/07/19 11:58 PM.