Honestly its realy hard to say at this point.
It comes down to how the system is implemented.
If we are looking at somehting like OS2, then the difference between PC and NPC will only be wether or not a character is actually played by a Human.
However, this beeing DnD, i cannot see them going that way, or more specifically, i dont want them to.

in OS2 i kind of liked the fixed characters. But then again, thats because i realy liked them, or rather i liekd Red Prince, Lohse and Sebille.
But if i for example wanted to play a Female Dwarf, then id be shit out of luck, because playing a non Origin character is just flat out worse than playing one.Period. You just miss out on the content of one character and feel less connected to the world.

Id personally prefer something like Dragon Ages origin system: a Backstory in which you can full ycreate a character in. a family, a little introduction, a palce in the world but not a pregenerated character.
That however opens another question: how many PC slots are there, what happens to those stories if the PCs arent taking over? Are companions compleltey seperate from the PC origins or are they the "canon" versions of those origins?

on OS2s origins: you realize that origin characters usually have the same options as non origin characters in terms of descision making.
Playing Ifan doesnt realy "force" any descisions on you.
You can even kill the Red Princess as the Red Prince, its just realy stupid to do so.

Last edited by Sordak; 11/07/19 10:57 AM.