I do not expect BG3 to be modeled after D:OS 2 or BG1 and 2.
It will translate 5th edition D&D as best it can for what works best in a video game. Vinke and Mearles keep saying that they want this game to revolutionize the CRPG genre, and that they want for the game to feel like tabletop D&D--and therefore I think at the end of the day it will be turn based. I think they're looking to make the game engine's AI sophisticated enough to do a fairly respectable job at simulating a human DM. The emphasis will be on choices. Depending on how far they push with verisimilitude to tabletop play, if they go all the way with that then your NPC party members should behave like other thinking players at a tabletop game. There will be a synergy between the choices that the DM makes, that you make, and that the other party members make, that will significantly impact how the story unfolds.
In other words more freedom of choice than we're used to in a CRPG, and also a high degree of variation regarding the consequences of those choices.
Last edited by Lemernis; 14/07/19 06:12 PM.