So with DnD at character creation you choose your alignment, assuming thats the case in in BG3 I wonder how the computer game will decide if you have acted outside of your alignment and what the consequences will be? In DOS2 it never mattered, at the end of each act you could choose to kill all the traders for their stuff to min/max.
If we are going to have alignments then i would like actual consequences. Some games will tend to change your alignment, some you may lose companions if you act in a way different from their alignment. If you are lawful good and you decide to steal from everyone or just kill random villages, how will the computer game respond? Its not a DM to warn you before you do something against your alignment and punish you afterwards.
Anyone know of any games that managed alignments really well? And if there are no effects why have alignments at all?