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journeyman
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OP
journeyman
Joined: Jul 2019
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Turn Based Combat or Real Time, please, allow pausing! I no longer have the eye-hand coordination that I had in my teens. I haven't finished DOS 1 or 2 yet, but one of the most annoying aspects for me is my character(s) having the ability to speak to animals, but it becomes an extremely dexterous mini-game just to target a rat or chicken. I don't particularly enjoy action games for similar reasons. I want to be able to rely upon my character(s)' merits rather than how fast I can point and click the mouse or mash any series of buttons together.
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addict
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addict
Joined: Aug 2017
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Fair point. The game should be as accessible as reasonable possible for all gamers. No matter if we don't have any fast twitch muscle fibre still working!
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enthusiast
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enthusiast
Joined: Jan 2005
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Absolutely, as an aged and afflicted person, speed of action and reaction can be a real problem, for me DOS2 has it just right.
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veteran
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veteran
Joined: May 2019
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Yes I agree very much. Not allowing pause outside of combat was completely unjustified in the D:OS games.
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stranger
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stranger
Joined: Jul 2019
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I vote for this option as well!
I recently purchased Pathfinder:Kingmaker and played for several hours before installing a mod that transformed the combat into turnbased. It was like the difference between night and day - able to actually control my characters' actions instead of jumping around the chaotic battlefield trying to time everything right.. so much better.
Never been a fan of RTS games, TBS has always been my thing.
Want to reiterate though, I said, "option" because I fully understand that many players, perhaps most, do prefer their combats fluid and quick. It'd be great if both modes were available as desired.
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veteran
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veteran
Joined: Mar 2013
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unjustified? there mostly wasnt a need to out of rare cases like OP. i dont think its an opiton tha tmost people would think of , since the game otuside of combat was, outside of trying to steal things, mostly static. Especialy when considering you can just hold alt to see everything on screen an dalso have the top view for easier clicking
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apprentice
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apprentice
Joined: Jun 2019
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With TB if you stop for each six second round will pause actually be necessary?
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veteran
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veteran
Joined: May 2019
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With TB if you stop for each six second round will pause actually be necessary? We're talking about pausing outside of combat.
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journeyman
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OP
journeyman
Joined: Jul 2019
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With the newer information available, this request is worth repeating. If traps, weather, or anything needs to be dealt with in real-time, it's worth having the option to pause. Most game developers have had the sense to include pausing in games with real-time elements. It'd be a shame for it not to be included here. At least, give modders the ability to later add one, please.
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enthusiast
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enthusiast
Joined: Mar 2020
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I do agree that pausing should be in combat and out of combat I like to take my time when fighting monsters and doing other stuff in video games
Cthulhu: FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY- Oh its you... Warlock: Greetings my lord- Cthulhu: LET ME SLEEP-
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veteran
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veteran
Joined: Feb 2020
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You'll have a fantastic new option to pause the game oustide combats : the turn base whenever you want  Really don't understand the goal of this thing but you could use that to pause.
Last edited by Maximuuus; 08/03/20 07:06 PM.
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journeyman
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journeyman
Joined: Feb 2020
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You'll have a fantastic new option to pause the game oustide combats : the turn base whenever you want  Really don't understand the goal of this thing but you could use that to pause. Yep, this should help people like OP quite a bit - I found clicking on rats kinda annoying in DOS 2 as well. The goal of that thing is to allow a turn based approach to stealth, solving complex traps or setting up your characters before engaging enemies. While I don't think this kind of stealth is good (basically you can sprint past someone for 6 seconds while he's staring at a wall for 1 second) I think it's quite nice for these other 2 reasons.
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veteran
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veteran
Joined: Sep 2015
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One more vote for pause outside of combat.
As mentioned, in DOS1+2 it can be annoying to click on things that move. Sometimes I had to reload becuase I was cought stealing things when I was just trying to click on the shop owner.
I am worried that things can happen when I (the player) have to stop playing for some minutes. In the worst case my party could be ambushed by enemies who walk around. This is NOT a persistent game world like on MMO, its a normal RPG.
 Prof. Dr. Dr. Mad S. Tist  World leading expert of artificial stupidity. Because there are too many people who work on artificial intelligence already
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addict
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addict
Joined: Apr 2013
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One more vote for pause outside of combat. Optional turn-based mode is already in the game, guys... /end thread
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apprentice
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apprentice
Joined: Mar 2020
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You can enter turn based out of combat hence you can pause
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enthusiast
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enthusiast
Joined: Mar 2020
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One more vote for pause outside of combat. Optional turn-based mode is already in the game, guys... /end thread Cool 
Cthulhu: FOR THOUSANDS OF YEARS I LAY DORMANT, WHO HAS DISTURBED MY- Oh its you... Warlock: Greetings my lord- Cthulhu: LET ME SLEEP-
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addict
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addict
Joined: Mar 2013
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You'll have a fantastic new option to pause the game oustide combats : the turn base whenever you want  Really don't understand the goal of this thing but you could use that to pause. Yep, this should help people like OP quite a bit - I found clicking on rats kinda annoying in DOS 2 as well. The goal of that thing is to allow a turn based approach to stealth, solving complex traps or setting up your characters before engaging enemies. While I don't think this kind of stealth is good (basically you can sprint past someone for 6 seconds while he's staring at a wall for 1 second) I think it's quite nice for these other 2 reasons. the pause is very important in dos2 during real-time. clicking NPCs or stuffs that moves are really PITA. i'm not sure this new turn-based feature can use to do that or just for sneaking though.
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journeyman
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journeyman
Joined: Feb 2020
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You'll have a fantastic new option to pause the game oustide combats : the turn base whenever you want  Really don't understand the goal of this thing but you could use that to pause. Yep, this should help people like OP quite a bit - I found clicking on rats kinda annoying in DOS 2 as well. The goal of that thing is to allow a turn based approach to stealth, solving complex traps or setting up your characters before engaging enemies. While I don't think this kind of stealth is good (basically you can sprint past someone for 6 seconds while he's staring at a wall for 1 second) I think it's quite nice for these other 2 reasons. the pause is very important in dos2 during real-time. clicking NPCs or stuffs that moves are really PITA. i'm not sure this new turn-based feature can use to do that or just for sneaking though. You can use it at any time you want from what I saw so I don't see why not 
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veteran
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veteran
Joined: Mar 2020
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sven even said specifically in the demonstration that one of the things pausing outside combat allows is to interact with moving things that are running from you like animals
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journeyman
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OP
journeyman
Joined: Jul 2019
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For all of the promises here that there would be a proper pause, I'm sure having difficulty finding it. I've searched through the entire keybinding list and have completely missed the option for simply pausing the game. Pressing escape, or possibly opening other windows, does pause the game, but it also quits out (or would have windows blocking) of the main screen. Can anyone tell me how to properly pause the game? Is there an option to properly pause the game, as was in the originals and almost any other game with real time elements? Where I'd still be in the main screen, be able to mouse over objects in it, and, possibly, queue a few actions?
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