Well, the last seasons that had no relation with the book are the worst ones.

But Larian had an hard challenge ahead. Imagine an monster that can cast Flesh to Stone spell or spell like ability that insta petrify on failed save. An BG fan will see it as "makes sense, is a medusa", but an D:OS2 would probably think that this is an unbalanced broken mechanic. An solution is have alternative rules and make it optional. Even among the Divinity fans, some liked the new "armor system" and some disliked. Please Greeks and Trojans will be almost impossible. Unless they have two game modes. One with more "modernized"mechanics and other more close to pnp under the limitations of the technology.

And in some cases, balance goest against immersion. For eg, during World War two, German had by far the best tanks and the best planes, but Allies, numbers. Mainly soviets had an massive amount of troops and vehicles. An multi player game where one side has 8 tanks but another has an tank with much more firepower, maneuverability and armor that can deflect much more projectiles would be insanely broken. Or an game that happens in Battle of Agicourt, an small group of archers outnumbered by several times(around 9k vs 36k according to wikipedia) defeated knights and cavalry on heavy armor due positioning and terrain advantages. Few hundreds of Spanish Conquistador managed to defeat civilizations of natives due the fact that natives din't had bows capable of punching their steel armor and they had mounted arquebusiers capable of hitting an Amerindian at 500m. On Falklands war, British had much better equipment. In a MP game, sure, you need to artificially nerf and balance things, but ina SP game where the PC can control a lot of party members, the worst thing that can happens is have an companion/class that people only uses on challenge runs.

An SP game will not fail because he is unbalanced.

Last edited by SorcererVictor; 19/07/19 01:29 AM.