Yes but how in depth will the campaign editor be? Are we able to script boss/monsters in detail and alter NPC behaviors with an in depth dialog editor? How about traps and triggers or ambush mechanics? How about a map editor that will let us create dungeons/overland from scratch? Things like secret doors or traps should be editable (perception/trickery) with regards to their difficulty? Can we make an enemy drop a key to open a door? Or can we edit objects like desks/drawers/pillars/coffins/walls and so on?
I personally have never played DOS2 nor used the editor, but having a makeshift editor just to please the crowd is one thing and actually having one that gives us all the assets without limits is another? We should be able to create BG4 with the toolset, that's how powerful it should be?