So, my dummy died a while ago while testing enemies and what not and I read on a thread that to spawn him you simply click "Ctrl+Shift+R". This worked for the rest of the day until I reloaded the project. When I re-loaded the project I had a random in game NPC as my "Dummy". And it changes each time I re-load the engine as sometimes it's the Red Prince, Lohse or whatever..And even more strange, when I test the level an actual "dummy" spawns on the first spawn point.
I ignored this for some time and as I started to program in the story editor I think this is now going to be an issue. I was looking at this video
here and followed to the T and yet it does not work.
I believe the issue is when in putting the first line of code in the INIT box he makes the dummy character a player. Well, I don't have an official dummy character...So could this be the issue? I'll have pictures below to show case what I'm talking about.
[img]
https://imgur.com/BhdxvUS[/img]
In this picture I have the Red Prince info on the side bar and at the top you can see where it lists him as S_Player_RedPrince. And not the dummy even though I am controlling the Red Prince.
https://imgur.com/Hst9ByEWhile in this picture I show what I believe is the real dummy which spawns on the spawn point. This "dummy" is always randomized and has the tag S_Player_GenericOrigin.
So..Yeah any help would be super appreciated.