I know Neverwinter online got rid of the "foundry" campaign editor, but the editor itself was user-friendly at least compared to the quest and dialog scripting of DOS2.
So, I would like BG3's editor not too overwhelming in that you won't need programming 101 to be able to overcome a simple creation of quests/dialog puzzles. At least if in that aspect it wants to compete with realms beyond. Cause if realms beyond has a more comprehensive editor people will ditch BG3's editor and create stuff for the ladder. Now I'm not saying that BG3 won't be successful since each game has a good base of players even if each game uses different versions of DnD rule set.