Yeah, In any decent RPG game you spend high amounts of time talking to commoners and people you found, checking trainers or merchants, crafting or burglarizing people´s homes without really do anything to advance the plot. And of course, talking to cats and dogs to see if in this game they do not say only "woof" and "miaw" (I have to thank DoS games to change this tradition. Melicamp doesn´t count).
So a speed run is out of the question unless the game world is not very interesting or it is empty. (or if you are playing Fallout 76, but why do you want to play that?).
But I think he meant rewards for fast combat completion if I understood him correctly. I do not think it is well suited in RTWP, as I said before, but rewards for completing fights under certain conditions (achieve victory in less than X turns, Winning with only 2 fighters, do not use any spells, stun 2 enemies, etc) are found in other games ( Mostly JRPGs like Trails of cold steel) and they are usually fun to do, but those are rarely used in western CRPGs.
The achievements that now exist in almost every game, from steam to Xbox now covers that kind of, well, achievements or feats of gaming prowess, I do not feel the need to add more to that.
I prefer rewards for skill usage, or different approaches for different classes, races, genders, alignment, spells etc, following in the spirit of D&D and Roleplay games. If you can have the two options, it would be welcome, but the devs have rarely time to put all in the game, so If I have to choose, the former would be the focus in a BG3 game.
Last edited by _Vic_; 03/08/19 09:08 PM.