Originally Posted by Artagel
Originally Posted by Danielbda
I think it'll likely be either 4 or 5, because of the way challenge rating is calculated in 5e. It assumes that you have 4 players of the same level of the challgenge rating of the listed enemy.
But if they allow a companion of each class it'll total 12, so you'll probably be able to "store" the ones you are not using and switch your companions whenever you want.

Why make a major change to the gameplay everyone is used to instead of simply increasing the "challenge rating" to account for 6?


Because most developers design for casuals and they think having too many party members makes the game too complex for them.