POE2 can attest to that. Oversimplification of the rules can cater to a more larger audience, look at skyrim in comparison with previous games. But I do not think it works well with D&D games, because you can do horrid games like sword coast legends.

TB could also make more manageable big fights with a high amount of units, I do not know why they do not exploit that to make more massive battles with more complex mechanics instead of reducing soldier numbers and (excuse the expression, but I do not know how else to say it) dumb-down the mechanics. It is not like the game engine cannot handle it in games like DOS: there are mods that can do that. So it is a conscient decision of the devs to simplify the game.

Even in a 2002 D&D simulator like NWN2 you can have fights of parties with 10 cohorts vs a double amount of numbers without much hassle. In RTwP. Or the massive battles vs hordes of goblins/undead in Targos (IWD2).

D&D5e simplified a lot of rules, like proficiences, skillchecks with the tools, DCs, etc so it wouldn´t be such a hassle to put it into a videogame. It was far worse to translate 4e and look at the magnificent Pathfinder:kingmaker. The only excuse they could say ist that they want to cater to a more casual audience as you said. But if it is the case you can make a normal mode and a core rules mode, like in NWN. Other games like forged in blood or pathfinder also allow you to change some rules if you do not like them, still allowing us, veterans or people that like to play hard; to play with the pnp ruleset.



I prefer RTwP for tradition, but I played plenty of good games in TB, so It does not matter much to me either way.


Last edited by _Vic_; 12/08/19 03:16 PM.