I play strategy and tactical games, so I am used to play large battles with plenty of units in tb in large maps, lasting over 100 turns and I do not find that slow or cumbersome in the slightest. I actually like that.

But those are strategy games, I understand that is not suitable for traditional rpg games, nor it has to because they are different type of games.

I do not expect to find a total war or Fire emblem battlemap in BG3, but battles of more than 5 turns would be welcome (In pathfinder, for example, most of the random encounters do not last more than 4 turns if you have a kineticist, same as 80% of the fights in BG1). TOEE and Pool of Radiance offered interesting TB D&D fights. A pity those games were so short and with a low number of classes/races available.

Those random encounters you also usually win using auto-attack without doing anything, not issuing a single order. I understand that is the core of adventure, you get xp an loot. Most devs use this to increase game time. But It would be nice to have less inconsequential and repetitive encounters and more difficult fights.
One thing I like of DOS games is that you do not have 2 equal fights in the entire game: every skirmish is unique because you have different enemies or different terrain. I hope they repeat the formula.




Last edited by _Vic_; 13/08/19 01:17 AM.