Originally Posted by _Vic_
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Those random encounters you also usually win using auto-attack without doing anything, not issuing a single order. I understand that is the core of adventure, you get xp an loot. Most devs use this to increase game time. But It would be nice to have less inconsequential and repetitive encounters and more difficult fights.
One thing I like of DOS games is that you do not have 2 equal fights in the entire game: every skirmish is unique because you have different enemies or different terrain. I hope they repeat the formula.

It sounds like you hope they remake DOS.

Also sounds like you don't remember playing Infinity games with low level parties. No fights are inconsequential and any enemy can kill you if you make a mistake.