The thing about reactions is that, unlike contingencies and such, you can decide if you use it or not. And how you use it.
There are plenty of prepared actions used in RPGs like POE, NWN, DAI, Tyranny, etc: Ripostes, counterspells, contingencies, etc, but all of them you prepare before but when you do, It happens, you do not get to decide if it happens or not, it's automatic. You also cannot decide against what enemy do you react, for example. Maybe you prefer to avoid the savage slash from the ogre, not the one from the goblin.
We know reactions are extensively used in tabletop, but mechanics like that are also used with success in some games. Sadly mostly are TB ones, from the Last remnant to Forged of blood to Fire Emblem to Armello. Basically, it allows you to act in the enemy´s turn in various ways.
I am not sure how you can fully implement reactions in RT, it would be more complicated than inspiration and advantage/disadvantage, indeed.
Larian is widely known to innovate and implement new mechanics in their games. Sometimes they hit, sometimes they critically miss, but let us see what they do (or if they even wanted to do that, because they still have their "closed doors" policy against giving details about actual mechanics).
Last edited by _Vic_; 20/08/19 01:51 AM.