Perhaps time to resurrect this topic after I monumentally screwed up with Renwex's final(?) version of the map from way back, having forgotten it was created before the remainder of the game after Fort Joy was released and mistakenly labelled Hunter's Edge as Driftwood. Bugger.

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So I've been thinking about trying to do it properly, even though I have no 1337 skillz in this area at all. What I have done is to attempt to superimpose the in-game map (swiped from one of the guides... erk) over the artistic map and finding that... well, they're kinda alike but also not. I knew the art map was rotated by about 75⁰ but it seems that the scaling is also random, not least the distance from Fort Joy to Driftwood, but the rest while it kinda sorta fits, doesn't do so especially well.

Though I suppose I view the ingame terrain as definitive maybe I shouldn't be too picky with the compass as Original Sin's was at a jaunty 45⁰ angle and I seem to recall some weirdness with Divinity II (as in Ego Draconis) too.

[Linked Image]

But it gives a rough outline of the landmass and the likely relative position of things. Does that fit with the above map? Dunno. Can it be made to fit? Well anything can with a big enough hammer.

If I do attempt it, I'm inclined to leave Fort Joy where it is because it's clearly wrong on the art map (even without the tilting, it's still much too close) which is also different to the cutscene.

Hmm.


J'aime le fromage.