Some good suggestions here.

I obviously don't want there to be NO inventory, of course you have to carry SOME stuff around and equip different weapons and whatnot. But thinking back to some recent games I played like Divinity Original Sin 2, Pillars of Eternity 2 and Pathfinder Kingmaker, I remember the inventory being a big drain on my time. Sorting and equipping items just distracts from the fun of adventuring. I do like having awesome gear and being ready for any possible scenario I might run into, but not at the cost of enjoying the game.

Something that can help choosing items to equip might be restricting which are usable by your class or whatever, so you don't have to compare all the endless possibilities available. Maybe make the best options for a character blatantly obvious, so I only really have to choose between 2 or 3 options at most. As for consumables like potions, etc. maybe make a "rot" timer on each one, so you either use them or lose them, which will prevent the endless hoarding I keep experiencing.