Yeah, because four-five characters with a ready, a bonus and a reaction per turn (turns are usually 6 seconds) pausing for prompt every time ( 5x3=15 automatic pauses in 6 seconds to issue orders) are not going to slow an RTwP combat game at all, no sir...

ed: And let us not talk about how you could manage the ·"help" action, but you can do it, but you will have to pause every few seconds because you do not know exactly the initiative order in RT. I wonder if they could make this into a real combat situation without making it very slow.

Allow me to rephrase my previous question: how can you make this mechanics, not possible, but manageable in RTwP?
I am afraid they do not, so we could lose these fun mechanics if the game is not TB.

Last edited by _Vic_; 27/08/19 07:07 PM.