IMO differing playstyles is entirely an issue between the players, and not anything the game has to go out of its way to manage. If the majority of players think a section of the game is too slow, or doesn't have enough combat, for example, that is an issue that should be looked at. Picking a preferred playstyle for the sake of multiplayer, to the detriment of the single player experience seems counterproductive when most people play RPGs single player (I think the survey during the D:OS 2 Kickstarter put that about 70% for D:OS).